Nevertheless, I am very happy about this comparison, as EA also has to face the opinions of their players. This could have a negative impact on the gaming experience. The pressure of being compared to Sims is quite high and the growing interest of potential future players demands a quick release. Paralives feels like a detailed and loved project and I really wish that the developers will take some more years. Anyway, I like to support small development teams. I'm very glad that paralives is being worked on. Which is why the awkward sliders is born. Yep, Paralives legally can not duplicate it. Making sure I comment and "like" their Youtube videos.įun Fact: You know how Paralives did body sliders instead of the "push/pull" of Sims? Turns out the "push/pull" system is actually patented by EA. But I'm definitely supporting them in other ways such as sharing updates and videos. I might not be able to support them financially right now. That said, I have very high expectations and am willing to overlook most shortcomings because it's such a small team versus a multi-million company. Paralives Devs are just small fish in a ocean of sharks. Sims been out for decades and extremely well know even outside the gaming community. A fan who's finally finished with EA's BS and is trying to "fix it" themselves (as they're doing basically what we've been wanting EA to do for years). Paralives, to me, feels like a love letter to Sims. I hate to burst people's bubbles but I think they'll be disappointed if they hope too much for this. Maxis/EA has a chokehold on the market right now, even with a competitor we don't know if they'll be toppled. The team definitely has some of the advantages that come from being indie and small, like being able to take suggestions, but they also have the disadvantages too, like having less people, less money, and less ability to defend themselves if EA decided they found a copyright violation or something.Īlso far to many people are treating this like it's going to save the sims community and ruin EA, or force them to change course. This isn't to say indie devs don't revolutionize the gaming industry often, they do, some of the best things from the last decade have been indie rather than big companies, but it's just not worth the disappointment that would arise to treat it as a sure thing yet. It could be good but I'm not putting real faith in it until it's much closer to release. It's an indie dev team with FAR less resources than the sims team. From everything I've seen I definitely think this game and the developers are trustworthy (I wouldn't be a patron otherwise), but I definitely can see where people who don't trust the project are coming from.Īnyway, I have high hopes that the developers will try their best to give us the best game they can deliver and with what they have so far, I think I'll personally enjoy the game once it comes out. You do have to remember that Paralives is still in its early stages whereas with most games when we learn about them they've been in production for a long time, that wasn't possible with Paralives, since Alex needed the funding. Part of that is that we just don't know what will make it into the final product, and part of that is just that people have their own personal preferences. At the same time, it is a small team with limited resources, so will it surpass the Sims? Maybe, maybe not. Alex, who came up with Paralives, is a big fan of the life simulator genre in general and the Sims specifically, and you can definitely see the influence of the (best of the) Sims games in Paralives, and you can definitely see how they try to improve on things that the Sims hasn't done. This is my opinion, as someone who's known about Paralives since the very first video and who's been a patron for about 2 years.
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